Viking’s Quest is an isometric turn based strategy game.
- Time: 8 weeks halftime.
- Team: 5 Programmers. 3 Graphical Artists. 2 Level Designers.
- Engine: Our own. Coded in C++ with the use of HGE for rendering.
I was a part of this project during my time at The Game Assembly.
We were working with a scrum based workflow, and everyone acted as
game designers during our meetings when were discussing what to put into the game.
- Representing each unit’s movement options graphically
- Special Attacks