Space Shooter



This game packs tons of action and really puts the ‘shooter’ in Space Shooter.
The game is level based, with different styles of missions on each level.

Project Details:

  • Time: 10 weeks halftime.
  • Team: 6 Programmers. 3 Graphical Artists. 2 Level Designers.
  • Engine: Our own. Coded in C++ with DirectX11.


I was a part of this project during my time at The Game Assembly.
We were working with a scrum based workflow, and everyone acted as
game designers during our meetings when were discussing what to put into the game.

My Main Responsibilities:

  • AI Behaviour
  • Runtime Texture Merging
  • Dynamic 3D Text
  • Bugfixing