This game packs tons of action and really puts the ‘shooter’ in Space Shooter.
The game is level based, with different styles of missions on each level.
- Time: 10 weeks halftime.
- Team: 6 Programmers. 3 Graphical Artists. 2 Level Designers.
- Engine: Our own. Coded in C++ with DirectX11.
I was a part of this project during my time at The Game Assembly.
We were working with a scrum based workflow, and everyone acted as
game designers during our meetings when were discussing what to put into the game.
My Main Responsibilities:
- AI Behaviour
- Runtime Texture Merging
- Dynamic 3D Text