Space Shooter

 

Aphelion:

This game packs tons of action and really puts the ’shooter’ in Space Shooter.
The game is level based, with different styles of missions on each level.

Project Details:

  • Time: 10 weeks halftime.
  • Team: 6 Programmers. 3 Graphical Artists. 2 Level Designers.
  • Engine: Our own. Coded in C++ with DirectX11.

 

I was a part of this project during my time at The Game Assembly.
We were working with a scrum based workflow, and everyone acted as
game designers during our meetings when were discussing what to put into the game.

My Main Responsibilities:

  • AI Behaviour
  • Runtime Texture Merging
  • Dynamic 3D Text
  • Bugfixing

 

DOWNLOAD HERE